Sunday, May 3, 2026

Dark sky evening May 2026

 

Transferring the AI to C++, testing it with GDExtensions.  Its been a long road but the real time aspect has slowed down the AI significantly when dealing with critical battlefield failures.

November Fall 2026

Another fall just testing the balance of all the factions.  Finding bugs.  Fixing various thousands of little errors.  Not much to say.  Con...