Tuesday, August 1, 2023

August, 2023


Testing the new fog of war and destruction tiles and how they look.  Reactivity to battles on a map is important in strategy games.  The tile set has grown so big.  Not only does it include normal and fog of war tiles (which looks better than a tilemap-on-tilemap fog of war) but also destruction tiles, flood tiles, damage tiles, and enough variation in tile types to create cities, towns, settlements, industrial zones, deserts, tundras, arctic, jungle, grassland, etc. etc. etc.  Well over 2000 tiles if not more.  I forgot how much I enjoyed art.

April 2026 Screenshot

  Testing the real time system before plugging in the rest of the GUI.  The migration to Godot 4.6 required full rewrites to so many systems...