Saturday, September 13, 2025

Mid September 2025

 

A nice overcast sky.  After a long day of interlock, cutting down a tree, and replacing the kitchen garbage disposal I can finally sit down and work on the final version of the tile sets.  All systems are good to go.  4 factions have their HTN/GOAP set up and working.  Just need to make things look a little better, change colours, add different highlights due to the oblique cabinet projection.  Spent time making sure the GUI anchors work so players can resize windowed mode as big and as long as they want.  Watching someone play Cyberpunk 2077 new features.  I will have to focus on the remaining 5 factions once I feel balance is locked in for the first 4.

Dark sky evening May 2026

  Transferring the AI to C++, testing it with GDExtensions.  Its been a long road but the real time aspect has slowed down the AI significan...