Wednesday, March 1, 2023

Spring Cleaning and Reflection

 

Spring cleaning, compressing out the computers, etc.  I need to start to cut more things out of the game to make a reasonable launch which I can build upon.  I think multiplayer will have to come much later as the AI systems alone are taking a significant amount of time.  I tried Godot 4 and found it's tilemap to be wanting (has trouble making authentic oblique projections).  So I can't take advantage of the network code of the newer engine and will have to muddle with v3.5.x.  There is an upside, I won't have to rework my entire project.

Dark sky evening May 2026

  Transferring the AI to C++, testing it with GDExtensions.  Its been a long road but the real time aspect has slowed down the AI significan...