Thursday, November 10, 2022

November Screenshot

 

Testing out two factions and various game play mechanics (fog of war, line-of-sight targeting, action-point system, etc.).  First in-game screenshot.  Note to self, add outline shaders to units.  Keep black outlines for tiles to distinguish objects and flat floors.  Internal lines should be an off-black brown or other darker (non-black) colour (with flat tiles always bright such as asphalt, grass, dirt, snow, rivers, etc.)

April 2026 Screenshot

  Testing the real time system before plugging in the rest of the GUI.  The migration to Godot 4.6 required full rewrites to so many systems...