Tuesday, June 7, 2022

Nice cool June evening

 

Testing some initial menus and introductions (along with SFX and music).  Inputting 'Unit Data' for all factions.  Oblivion longplay (no commentary) playing in the background

April 2026 Screenshot

  Testing the real time system before plugging in the rest of the GUI.  The migration to Godot 4.6 required full rewrites to so many systems...