Monday, November 3, 2025

November Morning 2025

 

November sunrise watching FarScape.  Spent some time migrating to Godot 4.5 after figuring out how to use a half-offset square grid to display rhombus shaped cabinet oblique tiles.  Some nice features that I unfortunately already wrote (localization being one) but due to the vulkan renderer I figured out how, with a few minor changes, to turn my project into a command real time strategy game with a 1 second delay.  It actually works well.



November Fall 2026

Another fall just testing the balance of all the factions.  Finding bugs.  Fixing various thousands of little errors.  Not much to say.  Con...