November sunrise watching FarScape. Spent some time migrating to Godot 4.5 after figuring out how to use a half-offset square grid to display rhombus shaped cabinet oblique tiles. Some nice features that I unfortunately already wrote (localization being one) but due to the vulkan renderer I figured out how, with a few minor changes, to turn my project into a command real time strategy game with a 1 second delay. It actually works well.