A New Year. A lot has happened. A lot of changes. Here I'm splitting 2 factions as they have so many units and such varied doctrine play styles they can literally make new factions out of those. After some play testing it might be appropriate to do so. Its been a productive year especially in higher level abstraction of major architectural systems. Finally have something of value with AI that can play to a certain degree, though it needs more refinement and tuning. Refined the combat a bit more, changed how units see through certain tiles for line-of-sight. I mean its an endless list of things really. Learned a lot...
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