Testing out two factions and various game play mechanics (fog of war, line-of-sight targeting, action-point system, etc.). First in-game screenshot. Note to self, add outline shaders to units. Keep black outlines for tiles to distinguish objects and flat floors. Internal lines should be an off-black brown or other darker (non-black) colour (with flat tiles always bright such as asphalt, grass, dirt, snow, rivers, etc.)
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