Tuesday, June 7, 2022

Nice cool June evening

 

Testing some initial menus and introductions (along with SFX and music).  Inputting 'Unit Data' for all factions.  Oblivion longplay (no commentary) playing in the background

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Dark sky evening May 2026

  Transferring the AI to C++, testing it with GDExtensions.  Its been a long road but the real time aspect has slowed down the AI significan...