Sunday, September 4, 2022

September 2022

 

Perfect lighting.  Overcast grey sky in September.  I need to make a Steam account and figure out the whole 'green lit' and Early Access features.  Integrating the Steam API to Godot.  I've been disconnected from the internet for so long.... at least my old programming skills still apply to a certain extent.  Though I have to admit abusing the near limitless ram most computers have (for 2D games) is something I still can't get used to.

Monday, August 1, 2022

Entering August 2022

 

Solo GameDev will give you high blood pressure.  Believe it! Hospital visit blood pressure = 248/158!

Friday, July 1, 2022

July 1st 2022: Crimson Sky on Canada Day!

Reading the news, animating tiles, watching some dude walk around Tokyo in 4K.  Polish and test.  Polish and test.  Trying to aim for a 2022 release at maximum CRUNCH!

 

Tuesday, June 7, 2022

Nice cool June evening

 

Testing some initial menus and introductions (along with SFX and music).  Inputting 'Unit Data' for all factions.  Oblivion longplay (no commentary) playing in the background

Thursday, May 12, 2022

Early Hot May Summer 2022

 

Over hundreds of units across 6 unique factions with individual base paradigms.  Currently setting up "Squad" unit types as infantry to function as a single unit while allowing complexity in combat.  Watching Better Call Saul.

Sunday, April 10, 2022

2022 April

 

Over 600 tiles for the tactical map alone.  Campaign map will be for future releases depending on popularity (if any).  Attempting to abstract artillery ranges (grenades, mortars, tube cannons, rockets, missiles, etc.) to tiles while keeping game play speed intact.  While Robert McNamara talks down to me about game theory and decision making in an imperfect information environment (paraphrasing).

Thursday, March 10, 2022

Monday, February 28, 2022

Reading Up Foggy Spring Morning

 

Fog white out.  Trying to read but actually watching Twin Peaks like a lazy POS.  Thank PhD students and their well-written papers on turn-based strategy game architecture, game theory (especially decision making on the game tree; useful for future AI), and algorithm solutions (like super-cover lines used for a 2D tile grid system).  Truly a wealth of information.

Monday, December 20, 2021

Dec 20 2021 Winter

 

Another cold winter morning... Must finish 1001 items (GUI art polish, GUI code polish, integrating a less basic AI, adding minor transition graphics, interactive loader, etc. etc. etc.). Awkward chest pressure.

Wednesday, September 22, 2021

August 2025 Evening Moon

Watching Charlie Jade, just started, focusing on making a pool for ambient audio players to pass to map tokens in the viewer. The moon is sh...