Game AI Pro is a very helpful set of books (for free too, truly amazing). Hierarchical task networks, Monte Carlo tree search (on a high abstraction level; sectors held, tech level, army disposition,etc), goal oriented action plans for tactical unit-level engagements. Opponent modeling as opposed to relying too much on meta-data attached to the maps (though I don't think I can fully escape that). Using Godots Curve resource really helps ease creating utility graphs for some of the more fixed things (like focus firing vs enemy unit health; look for cover versus defending, etc.). I am now regretting the spaghetti code of behavior scripts I wrote earlier to test game features (basic build orders, aggression scripts, heal vs attack vs defend utility trees, heat maps, etc.)
No comments:
Post a Comment