Enjoying the fall weather. Lots of stuff. Did a bit of work on a multithread
manager (it can play on minimum 2 threads, one for the main to keep graphical
updates snappy while the other does all calculations/loading). Reading up on
'Information Set Monte Carlo Tree Search' to try to simulate a prediction
model, using Bayes' Theorem, on a higher abstracted level (instead of units checking each tile it looks at VP count, map control, tech level, units destroyed, spotted, force disposition, etc.). Worked a bit on the normal map for the
tile set to give it faux depth (though trying to illuminate it with shaders is a lot
harder than using a light source but a light source lags the game so I have to
figure out what to do about that, maybe just abandon it if I can't get a
system to work with shaders). What else? A few things everywhere basically.
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