Friday, April 10, 2026
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April 2026 Screenshot
Testing the real time system before plugging in the rest of the GUI. The migration to Godot 4.6 required full rewrites to so many systems...
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Shamefully slow production. Getting back into it, looking at where I left off on so many areas (from code to art to design to balance to ...
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Reading the news, animating tiles, watching some dude walk around Tokyo in 4K. Polish and test. Polish and test. Trying to aim for a 2022...