This game is coming along nicely, the complexity of modern warfare with the simplicity of pixel graphical presentation. I gotta say I learned a lot of programming paradigms, from model-view-controller to utility AI calculating actions. It's finally patting down to 360 units split into 6 unique factions (each with base paradigms so different from one another that they had to be manually coded in for their styles). Currently balancing out the tech tree for one of the factions while watching "Safe House"- 1998 with Patrick Stewart and Kimberly Williams-Paisley. The 90s were great. I should probably start focusing on creating sound effects......
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