Thursday, November 10, 2022

November Screenshot

 

Testing out two factions and various game play mechanics (fog of war, line-of-sight targeting, action-point system, etc.).  First in-game screenshot.  Note to self, add outline shaders to units.  Keep black outlines for tiles to distinguish objects and flat floors.  Internal lines should be an off-black brown or other darker (non-black) colour (with flat tiles always bright such as asphalt, grass, dirt, snow, rivers, etc.)

Final snows of March 2026

  The last cold days of March with spring just around the corner.  I have to admit Godot 4.6 has huge improvements from Godot 3.6 (and even ...