Thursday, January 1, 2026

New Year 2026, cold, heavy and hard early winter

Looking back at the dozens of prototypes, the handful of vertical slices and the one horizontal slice I've made on top of the various akphas I can say I've come a very long way from the basics to complex large-scale systems.  Things I assumed were too complex and had to be problems to be worked around are now mere triviality.  Tools have truly sped up every iteration, from tools such as a map editor and faction designer to simple scripts that align tiles and adjust JSONs.

New Year 2026, cold, heavy and hard early winter

Looking back at the dozens of prototypes, the handful of vertical slices and the one horizontal slice I've made on top of the various ak...