Friday, November 1, 2024

November 2024



Enjoying the fall weather.  Lots of stuff.  Did a bit of work on a multithread manager (it can play on minimum 2 threads, one for the main to keep graphical updates snappy while the other does all calculations/loading).  Reading up on 'Information Set Monte Carlo Tree Search' to try to simulate a prediction model, using Bayes' Theorem, on a higher abstracted level (instead of units checking each tile it looks at VP count, map control, tech level, units destroyed, spotted, force disposition, etc.).  Worked a bit on the normal map for the tile set to give it faux depth (though trying to illuminate it with shaders is a lot harder than using a light source but a light source lags the game so I have to figure out what to do about that, maybe just abandon it if I can't get a system to work with shaders).  What else?  A few things everywhere basically.

December Snow Fall 2024

  My original plan for AI/behavior is starting to work out.  I think the biggest problem in programming is that there are two camps of how t...