Friday, November 1, 2024

November 2024



Enjoying the fall weather.  Lots of stuff.  Did a bit of work on a multithread manager (it can play on minimum 2 threads, one for the main to keep graphical updates snappy while the other does all calculations/loading).  Reading up on 'Information Set Monte Carlo Tree Search' to try to simulate a prediction model, using Bayes' Theorem, on a higher abstracted level (instead of units checking each tile it looks at VP count, map control, tech level, units destroyed, spotted, force disposition, etc.).  Worked a bit on the normal map for the tile set to give it faux depth (though trying to illuminate it with shaders is a lot harder than using a light source but a light source lags the game so I have to figure out what to do about that, maybe just abandon it if I can't get a system to work with shaders).  What else?  A few things everywhere basically.

Snows melt March 2025

  Working on GUI (design), game balance, meta, HUD design.  Best way not to overload information but have it accessible if needed.  Quality ...