Saturday, October 5, 2024

October 2024 - More Reading and Testing

 

Game AI Pro is a very helpful set of books (for free too, truly amazing).  Hierarchical task networks, Monte Carlo tree search (on a high abstraction level; sectors held, tech level, army disposition,etc), goal oriented action plans for tactical unit-level engagements.  Opponent modeling as opposed to relying too much on meta-data attached to the maps (though I don't think I can fully escape that).  Using Godots Curve resource really helps ease creating utility graphs for some of the more fixed things (like focus firing vs enemy unit health; look for cover versus defending, etc.).  I am now regretting the spaghetti code of behavior scripts I wrote earlier to test game features (basic build orders, aggression scripts, heal vs attack vs defend utility trees, heat maps, etc.)

December Snow Fall 2024

  My original plan for AI/behavior is starting to work out.  I think the biggest problem in programming is that there are two camps of how t...