Saturday, October 5, 2024

October 2024 - More Reading and Testing

 

Game AI Pro is a very helpful set of books (for free too, truly amazing).  Hierarchical task networks, Monte Carlo tree search (on a high abstraction level; sectors held, tech level, army disposition,etc), goal oriented action plans for tactical unit-level engagements.  Opponent modeling as opposed to relying too much on meta-data attached to the maps (though I don't think I can fully escape that).  Using Godots Curve resource really helps ease creating utility graphs for some of the more fixed things (like focus firing vs enemy unit health; look for cover versus defending, etc.).  I am now regretting the spaghetti code of behavior scripts I wrote earlier to test game features (basic build orders, aggression scripts, heal vs attack vs defend utility trees, heat maps, etc.)

Snows melt March 2025

  Working on GUI (design), game balance, meta, HUD design.  Best way not to overload information but have it accessible if needed.  Quality ...