Wednesday, July 3, 2024

July Rain 2024

 

Production is going along. Watching someone longplay FF7 Rebirth (no commentary, as usual).  Testing one of the factions creep seeping into the water.  I've made this game 4 times now: first as a data-driven game, second as completely hierarchical OOP game, third modular and pseudo-ECS. Now it's a little of OOP for the intricate faction rules and viewer display, a little bit of ECS for unit interactions, a bit of data-driven for the map systems, model and peer-to-peer multiplayer, all glued together by a model-view-controller paradigm. Highly complex systems would be apt.

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A long cold wintery February

  Having some performance issues but I had very little time to continue to work through them as this winter has taken its toll.