Production is going along. Watching someone longplay FF7 Rebirth (no commentary, as usual). Testing one of the factions creep seeping into the water. I've made this game 4 times now: first as a data-driven game, second as completely hierarchical OOP game, third modular and pseudo-ECS. Now it's a little of OOP for the intricate faction rules and viewer display, a little bit of ECS for unit interactions, a bit of data-driven for the map systems, model and peer-to-peer multiplayer, all glued together by a model-view-controller paradigm. Highly complex systems would be apt.
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