Thursday, October 5, 2023
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September 2024; Behavior Scripts
Working on a decent 1 vs 1 computer-player that isn't reinforced learning. Even though DeepMind/DeepNash plays Stratego well, which is...
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Shamefully slow production. Getting back into it, looking at where I left off on so many areas (from code to art to design to balance to ...
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Working on systems to allow for rapid balance patching (ie data files that hold unit stats). Also trying to figure out a system for multi...