Working on GUI (design), game balance, meta, HUD design. Best way not to overload information but have it accessible if needed. Quality of life stuff like snap-to buttons, allowing players to shuffle units in groups, so on. Programming isn't hard, I stand on the shoulders of giants and their white papers. Designing a balanced strategy game that is large scale, with tactical, operational and strategic layers (from casualty collection to air warfare) with factions that have unique base paradigms and economic models is the REAL challenge. I can't say I don't enjoy it.
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