Posted this picture before, time of day in a rural farm area using simple modulation. Rough estimates for 3+ years is a meager 3,200 hours of actual work. Includes learning to use Godot, coding, art, experimentation and research. Same amount as working full-time on weekends towards a side project. I have to admit a lot of PhD students dissertations helped in the architecture of this game. This is a game I want to make as I've been hoping someone would make it since I was 16. There is something perverse that ruins a game when someone thinks of others (like launching to the public) so I've shifted to focus on what I was aiming for in this game. I no longer play games anymore.... if I have the time to do so I usually just end up working on this.