Friday, June 7, 2024

June 2024

Got the air layer to look good while being able to see the ground layer slightly finally, it'll have to be smaller than the ground by a couple of tiles on the x and y but it at least looks appealing and one easily distinguish the difference between ground and air.  I think the only thing remaining is figuring out a few shaders, finishing up 1 faction set of tiles properly, some more menus and certain global-level animations and that might be it for the graphic portion.  I've seen it all, just listening to music I used to listen to 20 years ago (mp3 files with dates modified around that time).

 

April 2026 Screenshot

  Testing the real time system before plugging in the rest of the GUI.  The migration to Godot 4.6 required full rewrites to so many systems...