Wednesday, March 20, 2024

Shamefully unproductive March 2024

 

Shamefully slow production.  Getting back into it, looking at where I left off on so many areas (from code to art to design to balance to system mechanic tuning).  The final two factions have had their make over in terms of teching and base mechanics, more fleshed out and more engaging with actual stakes on the battlefield.  So I'll aim to get the next build up to test that (against myself or my brother if he's willing to spare time).

New Year 2026, cold, heavy and hard early winter

Looking back at the dozens of prototypes, the handful of vertical slices and the one horizontal slice I've made on top of the various al...