Wednesday, March 20, 2024

Shamefully unproductive March 2024

 

Shamefully slow production.  Getting back into it, looking at where I left off on so many areas (from code to art to design to balance to system mechanic tuning).  The final two factions have had their make over in terms of teching and base mechanics, more fleshed out and more engaging with actual stakes on the battlefield.  So I'll aim to get the next build up to test that (against myself or my brother if he's willing to spare time).

September 2024; Behavior Scripts

  Working on a decent 1 vs 1 computer-player that isn't reinforced learning. Even though DeepMind/DeepNash plays Stratego well, which is...