Wednesday, March 20, 2024

Shamefully unproductive March 2024

 

Shamefully slow production.  Getting back into it, looking at where I left off on so many areas (from code to art to design to balance to system mechanic tuning).  The final two factions have had their make over in terms of teching and base mechanics, more fleshed out and more engaging with actual stakes on the battlefield.  So I'll aim to get the next build up to test that (against myself or my brother if he's willing to spare time).

December Snow Fall 2024

  My original plan for AI/behavior is starting to work out.  I think the biggest problem in programming is that there are two camps of how t...