Tuesday, August 1, 2023

August, 2023


Testing the new fog of war and destruction tiles and how they look.  Reactivity to battles on a map is important in strategy games.  The tile set has grown so big.  Not only does it include normal and fog of war tiles (which looks better than a tilemap-on-tilemap fog of war) but also destruction tiles, flood tiles, damage tiles, and enough variation in tile types to create cities, towns, settlements, industrial zones, deserts, tundras, arctic, jungle, grassland, etc. etc. etc.  Well over 2000 tiles if not more.  I forgot how much I enjoyed art.

November Morning 2025

  November sunrise watching FarScape.  Spent some time migrating to Godot 4.5 after figuring out how to use a half-offset square grid to dis...