Spring cleaning, compressing out the computers, etc. I need to start to cut more things out of the game to make a reasonable launch which I can build upon. I think multiplayer will have to come much later as the AI systems alone are taking a significant amount of time. I tried Godot 4 and found it's tilemap to be wanting (has trouble making authentic oblique projections). So I can't take advantage of the network code of the newer engine and will have to muddle with v3.5.x. There is an upside, I won't have to rework my entire project.