Wednesday, March 1, 2023

Spring Cleaning and Reflection

 

Spring cleaning, compressing out the computers, etc.  I need to start to cut more things out of the game to make a reasonable launch which I can build upon.  I think multiplayer will have to come much later as the AI systems alone are taking a significant amount of time.  I tried Godot 4 and found it's tilemap to be wanting (has trouble making authentic oblique projections).  So I can't take advantage of the network code of the newer engine and will have to muddle with v3.5.x.  There is an upside, I won't have to rework my entire project.

September 2024; Behavior Scripts

  Working on a decent 1 vs 1 computer-player that isn't reinforced learning. Even though DeepMind/DeepNash plays Stratego well, which is...