Wednesday, March 1, 2023

Spring Cleaning and Reflection

 

Spring cleaning, compressing out the computers, etc.  I need to start to cut more things out of the game to make a reasonable launch which I can build upon.  I think multiplayer will have to come much later as the AI systems alone are taking a significant amount of time.  I tried Godot 4 and found it's tilemap to be wanting (has trouble making authentic oblique projections).  So I can't take advantage of the network code of the newer engine and will have to muddle with v3.5.x.  There is an upside, I won't have to rework my entire project.

Snows melt March 2025

  Working on GUI (design), game balance, meta, HUD design.  Best way not to overload information but have it accessible if needed.  Quality ...